Coca-Cola Arctic Home White Cans: Good Move?

Recent­ly, Coca-Cola has received some back­lash from the release of the Arc­tic Home white cans. It is the first time in the company’s 125-year his­to­ry that the cans are not most­ly red. So, was the deci­sion to pro­duce these lim­it­ed-edi­tion white cans a good one or was it a poor strat­e­gy to raise aware­ness? Read More

Method Ocean Plastic Initiative

Method Ocean

Method is known as an indus­try inno­va­tor with its eco-con­scious line of house­hold and per­son­al care prod­ucts. The company’s lat­est inno­va­tion in sus­tain­able pack­ag­ing is a bot­tle made out of plas­tic that washed up on beach­es from the North Pacif­ic Gyre, often referred to as the Great Pacif­ic Garbage Patch or the Pacif­ic Trash Vor­tex. Read More

Infographic Design Rules

HOW Interactive Design – Bad Infographics

HOW Inter­ac­tive Design – Bad Infor­graph­ics

Late­ly, I’ve come across quite a few arti­cles about info­graph­ic design — deter­min­ing whether or not it is overused and dis­cussing prop­er usage. Here are two arti­cles and my favorite take­aways:

The Do’s And Don’ts Of Info­graph­ic Design from Smash­ing Mag­a­zine.

  • Show, Don’t Tell — A rule of cin­e­ma is to show, don’t tell. The same holds true for info­graph­ic design. The foun­da­tion of any good info­graph­ic is data viz.
  • If the Client Want­ed an Excel Chart, They Wouldn’t Need You — It might sound harsh, but it’s true. If info­graph­ics were as sim­ple as lay­ing out a bunch of stan­dard charts and graphs on a page, then clients would not need to search out great design­ers.
  • Typog­ra­phy Should Not Be a Crutch — Typog­ra­phy can make or break a design, but it should not be the solu­tion to a data viz prob­lem.
  • Tell a Sto­ry — All good sto­ries have a begin­ning, mid­dle and end. Info­graph­ics deserve the same treat­ment. At the begin­ning of the info­graph­ic, intro­duce the prob­lem or the­sis. From there, back it up with data. Final­ly, end the info­graph­ic with a con­clu­sion.
  • Visu­al­ize the Hook — Every good info­graph­ic has a hook or pri­ma­ry take­away that makes the view­er say “A-ha!” As a design­er, you should make this hook the focal point of the design if at all pos­si­ble. Plac­ing the hook at either the cen­ter or very end of the info­graph­ic is usu­al­ly best, so that it grabs more atten­tion. Read More

Mike Biddle: We can recycle plastic

Mike Bid­dle: We can recy­cle plas­tic | Video on TED.com.

Less than 10% of plas­tic trash is recy­cled com­pared to almost 90% of met­als. This is because of the mas­sive­ly com­pli­cat­ed prob­lem of find­ing and sort­ing the dif­fer­ent kinds of plas­tic. Frus­trat­ed by this waste, Mike Bid­dle has devel­oped a cheap and incred­i­bly ener­gy effi­cient plant that can, and does, recy­cle any kind of plas­tic.

Because many plants can only recy­cle cer­tain plas­tics, peo­ple are often con­fused about what they can and can’t recy­cle. Hope­ful­ly this tech­nol­o­gy will even­tu­al­ly help to recov­er and recy­cle more plas­tics around the world.

Biddle’s busi­ness mod­el is sus­tain­able from both an eco­nom­ic and envi­ron­men­tal stand­point.

5 Rules for a Creative Culture

5 Rules for a Cre­ative Cul­ture
Ben Chest­nut, CEO of MailChimp

  1. Avoid rules. Avoid order. Don’t just embrace chaos, but cre­ate a lit­tle bit of it. Con­stant change, from the top-down, keeps peo­ple nim­ble and flex­i­ble (and shows that you want con­stant change).
  2. Give your­self and your team per­mis­sion to be cre­ative. Per­mis­sion to try some­thing new, per­mis­sion to fail, per­mis­sion to embar­rass your­self, per­mis­sion to have crazy ideas.
  3. Hire weird peo­ple. Not just the tattoo’d and pierced-in-strange-places kind, but peo­ple from out­side your indus­try who would approach prob­lems in dif­fer­ent ways than you and your nor­mal com­peti­tors.
  4. Meet­ings are a nec­es­sary evil, but you can avoid the con­fer­ence room and meet peo­ple in the halls, the water cool­er, or their desks. Make meet­ings less about del­e­ga­tion and task man­age­ment and more about cross-pol­li­na­tion of ideas (espe­cial­ly the weird ideas). This is a lot hard­er than cen­tral­ized, top-down meet­ings. But this is your job — deal with it.
  5. Struc­ture your com­pa­ny to be flex­i­ble. Cre­ativ­i­ty is often spon­ta­neous, so the whole com­pa­ny needs to be able to piv­ot quick­ly and exe­cute on them (see #1).

via Cre­ative Cul­tures: MailChimp Grants Employ­ees “Per­mis­sion To Be Cre­ative” | Fast Com­pa­ny